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When did the newtling breeding gounds move to the New Fens?

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When did the newtling breeding grounds (or perhaps better ponds) get moved to the Noshain River valley? Was this a consequence of the Goddess Switch?

At the Dawn, we find the main newtling population sheltering a bunch of Pelaskites and others at Serid Yarkassa, the city of Amphibos, the newtling Silver Age hero of Kethaela. Given the duration of the Silver Age (estimated the equivalent of 150 years) and the rather short life-span of newtlings in the bachelor stage, I have to assume that the newtlings were capable of breeding there if they survived until the Dawn. However, in the Third Age, after the Closing has struck, we find one of the companions of Dormal a bachelor newtling in dire need to return to the New Fens for breeding, and the Guide tells us that most newtlings of southern Genertela have their origin there.

How did this come to pass?

One earlier possible reason for migration might have been Palangio's establishment of the dragonewt colony of Ryzel near the Noshain River. One later possible reason for the newtlings no longer able to breed in Kethaela could have been Veskarthen's Devastation of the Vent destroying the conditions which allowed them to breed in the tidal pools of the Rightarm Isles, but at that time the Closing would have been as much a problem to the adult newtlings as at the time of Dormal's first voyage. The Goddess Switch predates the Closing, making a resettlement hard but not impossible, although the New Fens had not become fens then. On the other hand, the southern islands of the Wenelian peninsula may have offered suitable conditions for the amphibians prior to the Devastation.


Glorantha Publications

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Glorantha is the mythical world created by Greg Stafford that first made its appearance with White Bear and Red Moon boardgame and later grew to fame as the default setting for the original RuneQuest role-playing game system. The setting has been used for several board games, novels, comics and several different role-playing game systems. The following is a list of products for Glorantha still in regular sale, in electronic or dead tree form. Older OOP collectors items have been excluded from this list. Fanzines and fan fiction at the end, together with computer and board games.

 

The Guide, the Atlas & the Sourcebook (system-less)

RuneQuest

RuneQuest Classics

HeroQuest Glorantha

HeroQuest

    Hero Wars

      13th Age

      The Stafford Library (system-less)

        _________________________________________________________

        Fanzines, con compendiums, comics & fan fiction!

        Computer, mobile and board games

        Please post it in this thread if you find a Glorantha publication missing from this list!

        Note that to keep this thread focused on the product list, all but the latest posts will be deleted after they have been responded to.

        Jeron and Tikal

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        It looks to me like Tikal is north of Dwarf Ford near the opening of Snakepipe Hollow. Is Jeron in or around Too Far? It's said to be at the 'north end' of Trader's Valley / Wideway in King of Sartar.

        Some time ago Jeff Richard made reference to a canon Stafford map of Second Age Genertela. Is that extant? Will it ever be redrawn for the game? Inquiring minds would like to know... :)

        Almost all mermen breathe only air. Why?

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        Hi everyone,

        A friend of mine likes to run Gloranthan campaigns that go way out the beaten path. He has been running a campaign in the gloranthan hell for years, for example. Now he's thinking about running a merfolk campaign, where only mermen are allowed as PCs.

        However, he has come across the fact that almost all merfolk breathe air, not water. Only the gnydron seem to breathe water, and that makes a lot of sense because they inhabit the abyssal depths. All the other merfolk have to surface almost every hour to breathe air or they suffocate. I'm OK with ludoch and ouori having to surface to breathe, since they are mammals and more or less like half-dolphins and half-walruses. But does it sound OK to you that the more fish-like malasp, as well as zabdamar and yssabau need to go to the surface to breathe air? I think for this friend of mine, this is where his Glorantha is going to vary. He wants to have merfolk underwater cities, after all, and he's trying to come up with strange magical ways for merfolk to be able to build underwater cities while they need to go to the surface every hour to breathe (!). I've told him about Deep in Choralinthor Bay, but then, that's a magical city of its own, and the Bay is not that deep anyway, so it almost doesn't count as an example of a merfolk underwater city.

        I wonder if almost all Gloranthan merfolk were designed from the start as air-breathing creatures just so land-dwellers (the main characters in the usual stories) could come across them more often? :huh:

        Tarsh in the 1450s (discussion)

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        Tarsh and its history in the 1450s is a bit of a mess.

        This might be because the Illaro dynasty minimized the history of Blond Arim. Also, the death of Erantha Gor and 'birth' of Eneera Tor seems curiously connected.

        These are my crib notes on the subject: 

        1430   Spider Wars between Far Point and Cragspider’s trolls.

        c.1440                        Birth of Illaro Blacktooth, later king of the Hendarli tribe.

        1448               Orios the Fool is killed by the Mad Sultanate. Several candidates for the kingship emerge: the matrilineal candidate [Erantha Gor] offered by the Earth cult, the Prince of Far Point [Tarkalor the Huge] (slain prior to 1458), Jornkalor of Talfort (a Sylilan/Lunar ally), and Blond Arim (from the ‘Lowlands’).

        1449               Aldachuring ‘tribe’ founded.

        1449-1453    Tarkalor seizes Bagnot, moves into Kodros Island.

        1450               The Quivini, led by the Colymar, reject Tarshite dominion.

        ‘Chaos Flood’ comes from Snakepipe Hollow; steads along the River are destroyed. [WF 15]

        Telmori arrive in Tarsh. [WF 15]

        Tarkalor the Huge raids the Oslir valley into Holay. [WF 15]

        1455               Blond Arim kills Erantha Gor using all-women troops and besieges Maranaba [the Shaker Temple] with the help of Lunar magicians. Blond Arim becomes king of all Tarsh (save the Far Point [and Kero Fin?]).

                    Eneera Tor emerges from the womb of the Goddess. Illaro Blacktooth becomes ‘prince of the Kerofini’ and leads their faction to victory in the Civil War (by c.1470).

        A new incarnation of Sorana Tor manifests to turn back the Lunars.

        The Telmori pour through the Trader’s Valley en route to Quiviniland.

        1458               Jornkalor was captured at Talfort by a Sylilan/Lunar invasion. Blond Arim was ‘killed by treason’, Tovtarsar ‘Gaptooth’ of Alda-Chur attempted to conquer Tarsh but was defeated.

        Northern Tarsh revolted against the Sylila but Fllichet was annexed by the Empire [?].

        The Alda-Churi submit to Illaro and join his invasion of the Quivini. Fall of Dangerford and destruction of the Ferfal Alliance. The Dondalf Flats are seized for the Alda-churi by Tarsh.

        1459   Holay, including Filichet, becomes a Lunar province.

        1470   Eneera Tor is courted by Temernim of Dunstop; that same year Tastinim, son of Illaro, becomes king of Tarsh. Sartar, a student of the Puppeteers and a Larnsting, enters Dragon Pass from around Whitewall.

        Para-Orlanthi

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        So, after the roaring success of my Earth People thread (the responses to which I'm still very thankful for), I've decided to look into another one of the wider areas I've been thinking about: the descendants of Umath and their respective followers. For simplicity's sake, I've lumped them together as "Para-Orlanthi", but just "Storm peoples" work as well.

        To start off, Umath, the Primal Storm was begat by a union between Sky and Earth, and claimed a realm for himself, the Middle Air, with violence. He was later killed or maimed and chained, essentially leaving him out of the rest of Gloranthan mythology. Not to dwell on basic mythology here, just sort of setting up the threads I want to follow. Before he was brought down, he seems to have begot several descendants with various entities, most famously Orlanth with Kero Fin. He and his associated deities, in conjunction with allied Earth deities, would give rise to the Orlanthi as we know them today.

        However, this wasn't always the situation, and this is sort of what I'm looking into.

        Below I'm going to go through some of the stories and events I know about. They are not meant to be exhaustive (but feel free to add to it and help enlighten me/the question), but sort of put some things into perspective. I'm going to keep in mind that all of them have a source, and few can be seen as objectively true or even particularly reliable, but I don't have the patience to mention that after every story, so I'm just putting up this disclaimer.


        To start off, did Umath himself ever gather about him followers beyond the scope of maybe a band of heroes, ie. something that could feasibly be called a "people", whether clan or tribe? In short, was there were a "Primal Storm"-people?

        For his descendants, I'm aware that Vadrus had his "Vadrudings", or "Hurt Everything Clan", which besides being featured in (Theyalan) Orlanthi mythology, are also present in Six Ages to a small extent, and seem to be involved in the creation of either the Danmalstani in general or the Waertagi specifically through Aerlit. I'm also aware that Vadrus had some run-ins with draconic entities, and may have released a Heler-equivalent of some kind (not sure how this tale relates to the near-identical take featuring Orlanth). Any information about how the Vadrudings were organized or who they were would be excellent. I'd inquire about their female members as well, however everything I know about them seem to indicate that many of them were probably abducted and held against their will. Given the Piscoi's origin from raped Niiads, and the emphasis on Aerlit's exceptionality in seeking consent, it seems likely to me that the Vadrudings stood for some of, if not all, of the Piscoi storm ancestry.

        The Dara Happans seem to have included him as one of two prime deities of the group they labelled the "Erlandings" (with Erlandus being Orlanth), although whether these constitute a separate storm people, or were just one of several migrations I have no idea. In Heortling myths, he is active seemingly even before Orlanth (such as in the myth of the First Ring), perhaps indicating he is an older brother (that story is pretty out there in general though, so who knows).

        We're also told Vadrus fathered a daughter called Molanni, the goddess of Still Air. To me, this seemed like a way for the Orlanthi to account for Entekos, the goddess of "Good Air", who is an air deity of considerable age and notability in Pelanda and later, Peloria as a whole, but is seemingly entirely absent in the actual Air peoples' stories. This was strengthened by her being mentioned as a traitor. However, since she is mentioned by name in the Wedding Contest for Yelm, and contrasted with Dendara (the other possible Entekos-mask/equivalent) I'm not sure how plausible that is. I'm more tempted to see Entekos as a direct daughter of Umath now, but that's pure speculation on my part.

        In the Gods War, Vadrus was killed by Chaos, and essentially rendered null and void, beyond reach, thus presumably also ending the Vadrudings as a people unified under his rule, if they could ever be said to have been thus. However, before this, Vadrus was, after an attack on Barntar, defeated by Orlanth, and we're told that Valind was given his father's properties. That's the Glacier of course, which seems to me to imply that Vadrus may have already personified winter winds, however this is not necessarily true, it may have been a novel project started by Valind after his father's disgrace. Curiously, I thought Himile might've been Valind's mother, but Himile is stated as a male, and merely on "good terms" with the god of cold. We know Ice trolls inhabit the glacier, but I assume some kind of semi-demigod people of Storm descent inhabit it as well. Do have any canon mentioned of anything along the lines of "Valindings"?

        Valind's son, Ygg, is the first case were I can find a clearly stated, presently-extant people of Vadrudi descent. The Yggites reside on the Ygg islands, and are mostly famous for their Wolf Pirates. Most fan interpretations of them I've seen seem to see them as a more brutal and violent version of Heortlings, essentially. To me, it would be interesting to see how their interpretation of mythological events differ. Heortlings see Vadrus as an overly violent bully, Valind as a coward, and Ygg as a nuisance, it seems. Conversely, I could for example see the Yggites viewing Vadrus' death as a  courageous sacrifice to protect his kin (or refusing to step down from a challenge, no matter the odds), as opposed to the Heortling view that he was just trying to get Wakboth's power. The Yggites are also a great deal more maritime, compared to their mostly landlocked Orlanthi cousins, as befits the people of the Sea Storm.

        The wiki seems to use "Vadrudi" as a collective term for all Storm-worshipping people of Fronela (including the Orlanthi Jonatelans), but I'm not sure if that's a very accurate and descriptive usage. Personally I'd limit it to whichever culture can seem to be traced back to, or continue to practice, Vadrus-derived social forms or beliefs, such as, presumably, the Yggites.

        We also have other children of Vadrus, such as Iphanna and Gagarth, but I've never seen any actual peoples being associated with them, so I will pass by them in silence and leave any inferences about hypothetical mist-people or the Wild Hunt to others.

        Now, moving on to another son of Umath (EDIT: he seems to only sometimes be ascribed a son of Umath, I must admit I just assumed it. Still, he's a Storm deity, so I'll leave him here.), I'm looking at Ragnaglar. He is most known to me, prior to creating the Unholy Trio, through the Initiation story where it is heavily implied that he is driven mad in the Sex Pit, and in the Descent from the Mountain, where he is accompanied by the Great Goat. I'm not sure if it is Ragnaglar himself who is totemic to the goats, or if the Great Goat is Thed, much like the Great Cow is essentially Uralda , the totemic entity/beast mother of cattle - however it's clear that goats are taboo for the Orlanthi due to their association with him, and that the Broos, who by default are goat-like, are his "children" in some sense. From what I gather, the new Bestiary has retconned their origin from the "Primal Rape" of Thed to a previously existing race of goatmen who followed their ancestor deities, Ragnaglar, Thed and their "adopted" mother Mallia into Chaos-worship. In that sense, I suppose that if there ever was a people we could call the "Ragnaglarings", it would be the Broos. I don't have too much else to say about that, really, aside from that I wonder if this means some Broos can reconnect with some Storm-heritage, or if it's been burnt away by Chaos. Would make for a pretty out-there Heroquest for an enlightened Broo or something (or even leading to Old Wind-style enlightenment, as opposed to Lunar/Nysalorean style)(Addendum: Aside from the Storm association, his goat-association is an interesting parallel to Urox, both being animal-associated, and having a massive duel on either side of the line of Chaos worship.)

        I'm going to pass Humakt by, since it seems he explicitly had no children or amassed no conventional clan or people, aside from, allegorically at least, Arkat (in his Humakti aspect) within Time. He seems to be a pretty orthodox and integrated aspect of the Orlanthi proper.

        I'm tempted to say the same for Urox, but throughout the time I've been here, people have mentioned the presence of several Storm people invasions across the world, from the Erlandings, Ram People and Andam horde in Peloria, to the Desero Horse, worshipping the storm god Baraku who tried to cross the Fense in Pamaltela, and who knows elsewhere. Some have raised the possibility that these were Uroxi, or Storm people associated especially with him. I'm also tempted to think of the currently-isolated people of Charg. More importantly, it seems to me, is Urox, or Storm Bull's role as a primal ancestor of the Praxians. Now, the Praxians aren't really Storm People (although they acknowledge various different roles for storms in Prax and the Wastelands), but they are Waha's people, and Waha is Storm Bull/Urox's son, unless this is a later syncretization and innovation. Importantly though, Urox isn't just the ancestor of the humans there, but also the herd animals. There seems to be a reoccurring theme of Horned Storm-patriarchs, such as with the ordeeds of the Andam Horde (with Varnaval the Shepherd King as their "horned patriarch", possibly), Urox of Prax and all its myriad herd beasts, and possibly even Ragnaglar and goats/broos. Heck, with the usage of the term "Rams" from a DH perspective and in Six Ages for Storm people in general and Vingkotlings in particular, and Orlanth's frequent depiction with coiled ram horns, as well as one of his sons, Voriof, being depicted as a literal ram, this seems to be a trend continued across the board. It also ties into the idea that mammals were a new introduction to a previously reptilian and avian surface world. Not sure what the many mammalian Hsunchen would say to that, but that's a matter for another time.

        Kolat is another of Umath's sons, the Spirit Father. The only "people" I've seen overly associated with him, aside from non-hereditary shamans who are otherwise a part of mainstream Orlanthi society are the Wind Children. Their ancestry eludes me, as they are also noted to worship Orlanth himself. Their wings make me think of Sky-descent as well, but I'm wary of taking such things too literally. Either way, it would be cool to see some connection there. From what I understand, Kolatings aren't celibate, but I could be wrong. I'm also not sure if Kolat's spirits can be seen as his "descendants" or "people" in any meaningful way.

        So, that's about it, as far as I've read and seen so far, and any thoughts about this is very welcome. Anyone I've neglected? Other cultures perspective on Storm peoples? I've not gone into mainstream Orlanthi (Theyalan, Heortling, Talastaring, Alakoring, etc.) pantheons or peoples, since that would be like ten times what I've written already.

         

        Lunar Hell -Underworld

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        would anyone care to speculate on what happens when a follower of a Lunar (or Dara Happan) entity dies?

        who is the Lunar psychopomp?

        Where do the dead travel to?  do they go right to the deep underworld?

        who is the judge of the dead?

         

        Who were Sartar's Companions?

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        I can't recall or locate any besides Geo, and of course the Humakti bodyguards...

        I'm probably missing somebody. I'm thinking of his early 'adventuring party' as it were, rather than people that allied with him later on.

        Thanks.


        6mm Miniatures for the Bison Tribe of Prax

        A Trip into Trolltown!

        Greetings from Glorantha

        Inaugural Greg Stafford Memorial Award for Gloranthan Fandom

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        At the close of RQ Con Down Under III this weekend, we were delighted to present Lev Lafayette with the inaugural Greg Stafford Memorial Award for Gloranthan Fandom.

        This is a new award, established in memory of Greg Stafford and with the blessing of his family, that Chaosium will occasionally and irregularly give out to recognise a *significant* and *exceptional* contribution to Gloranthan Fandom in a current year.

        Why did Lev receive this award? As our Australia - Asia/Pacific convention coordinator Andrew said when we presented it to Lev: "You went on a heroquest and brought RQ Con Down Under back from the otherworld. Greg would be proud." The previous RQ Con DUs were in the last century (1996 and 1998). Lev was the driving force successfully bringing RQ Con Down Under back.

        The event was a great success, and sufficient funds and interest were raised to want to stage it again next year. #WeAreAllUs

        45834388_1132187573606235_2965074953906421760_n.jpg.68c971206d61fd02cdbeab99913316e8.jpg

         

        The History of New Pavis 1579-1610

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        We know that in 1572 there was a nomad revolt in New Pavis where the nomad population sought to open the gates and allow their tribes in to plunder, but that it was inept, and Dorasar and the forces of New Pavis defeated the revolt. Apparently the nomads didn't like there being laws, and were subsequently denied council representation (previously a nomad right) the right to camp within 30km of New Pavis (or the Zebra Riders, Yelornans and Sun Domers would annihilate them?) The next thing we know is that Dorasar died in 1579.  We hear nothing further about New Pavis until 1610 when it surrenders to the Lunars after a single day of siege. 

        Does that mean that nothing happened in New Pavis for 30 years? I doubt it.  We know that Dorasar was ruler of the city for life, but there was no clause by which his heirs could inherit the title, nor any other.  This meant that the city came under the rule of the City Council with the guidance of the Pavis Cult. So New Pavis effectively became a republic in all but name.  That in itself is pretty much without precedent in the cultures of Orlanth, Yelmalio or the Praxian pantheon.  A city-state republic is pretty much unheard of outside Ralios and Lake Safelster, even if the government is basically a glorified town council (in the case of New Pavis).

        I have so many questions about this period.  Such as, were the citizens of New Pavis conscious of their status as an independent and sovereign republic?  If so, how patriotic were they?  Or did they think the city council was unexceptional?   Who served on the councils?  What laws did they pass?  We know that the Pavis Survivors fought at Moonbroth, but what sort of commitment of force did the city make?  What was going on in the Rubble at the time?  Did New Pavis have ongoing dealings with the human forts, or any other Rubble community?  Thirty years is quite a long time, and in fact longer than the period that the Lunars will occupy New Pavis in total.  What happened during that time other than a flood (or steady strong trickle) of Sartarite refugees coming to New Pavis?  I am hungry for sources of info if anyone has or knows of them.

        I am equally hoping for and dreading a deafening silence on the matter.

         

        The Chaos Society’s Pavis Series

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        Any chance of these being brought back into print or being released in pdf?

        what are Plateaus like?

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        Shadow Plateau, Blue Moon Plateau, Hungry Plateau, Plateau of Statues.

        They're surrounded by lowlands, hills at most, with steep sides or cliff sides and a flat top.  The texts don't describe them very specifically but that appears to be the general idea.

        Are there any places on Earth that are like that geographically?  Devils Tower doesn't count, too small.


        RQ Sorcery

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        Shifted from the RQ-rules section.

        LUNAR SORCERY:

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        The way I interpreted the text, mastering the Moon rune doesn't grant any insights to the other elements, but the Lunar cult of the Young Elementals grants access to all elemental runes except air through the Lunar school of sorcery.

        Carmanians might be able to add Air, too (Invisible Orlanth...)

         

        Given the description of the Young Elementals, I doubt they would contribute to anything beyond being a source of elements.  I furthermore don't think Invisible Orlanth is a sorcerous cult in that it's worshippers are warriors.

        DARA HAPPAN SORCERY

        Quote

        I don't think that Dara Happan Star Lore has many spell applications, but I agree that by its very nature ()something learned) it has aspects of sorcery. It probably uses or replaces gears and similar devices for reproducing and predicting stellar movements. Personally, I prefer a purely light-based magic with crystal prisms forming the Firestick axis in their Star Towers.

         

        I don't think the Buseri study the stars as stars but as signs of the heavenly powers that made the world.  To them, a complete understanding of the Sky is the equivalent of the Abiding Book or the Blue Book.  The planets are the equivalent of the celestial court, the zones of the sky the different mythic ages, the constellations the many forms.

        Quote

         

        Personally, I see Buserian as the sacrificer of cattle (or bulls, compare Busenari, Mother of Cows). That activity probably predates the emergence of the Stars in the wake of Umath's celestial rampage. The original bearer of stellar lore may have been Zaytenaras, the other planet (in addition to Entekos and the eight planetary suns/sons) in the sky.

         

        According to the Glorious ReAscent:

        Quote

        “Where are you from?” asked the people, satisfied, and
        hopeful for the first time in their miserable lives. “Who are
        your gods?”
        “We have no gods,” they said, “for the gods can only
        disappoint we mortals. We instead believe only in the power
        of the stars, and their spirits who help us.

        Glorious: ReAscent p70.

        The Buseri probably do sacrifice cattle as divine food to reach the sky or they could be known for their earliest writings on cow skins.  They were around long before the stars appeared AFAIK. They came into being when the first planets appeared.  Look at the Last Stable Sky (Glorious ReAscent p5).  It's not showing the Sun, his wife, the eight planets and the two brothers in the sky - it's showing the Celestial Dragon circling Dayzatar's Eye.  Sometime early in the Golden Age, the various stars emanated planets, thus the Sun came from Dayzatar's Eye, Shargash came from Burbustus' neck etc, which then began to move around in the sky.  That was the moment the Stargazers decided to keep records.

         

        HRESTOLI:

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          55 minutes ago, metcalph said:

        Loskalmi sorcery would be all about Joyb and henosis.  They would bulk up on enhance characteristic spells and other spells that improve the self to enhance their ideal nature.  Spells that effect the external world would have a reduced attraction to them as they are primarily concerned about contacting the Hidden Mover and not the external world.

        This would be true of the New Idealist Hrestoli/Irensavalists had not had a history of 14 centuries of struggle with the various beast toten peoples of Fronela and Ralios/Seshnela.

         

        Being in contact with the Hidden Mover is all that is necessary to defeat the lesser peoples.  The material world is gross matter and immersion with it only prevents contact with the Hidden Mover.

         

        Quote

        The Enjoreli bull folk were as much a threat to Talor's Loskalm (or to that of Talor's predecessors) was very real, and I think that  the magic deployed against these had a tradition of its own in the ranks of the Men-of-All.

        What spells or magics do you think the Hrestoli should have learned to withstand the Enjoreli?  Looking at the frieze Siglat defeats the Barbarians (Guide p202), the Loskalmi are clearly saying that all that is necessary to defeat the Barbarians is to be Ideals.  Signlat's not casting a fireball, his warriors are not shielded by visible magic or mithril chainshirts but are protected by their own ideals.  Whereas their barbarian opponents are wearing festishic caps and aided by a snake-witch and yet they still get defeated.

        Quote

        The higher consciousness magic you propose may come either through vision/grail quest like exposure to the Otherworld or be practiced by the wizard caste after the other stuff had been mastered.

         

        This is backwards IMO.  The Higher Consciousness (Henosis/Joy) is fundamental to Hrestoli philosophy.  Being in contact with the Hidden Mover is what being a Hrestoli is all about.  The Wizard caste of Loskalm does not practice higher consciousness after mastering everything else.  The Hrestoli that become wizards have already mastered Higher Consciousness and have thus demonstrated they may handle wizardry knowledge without losing contact with the Hidden Mover (unlike Zzabur and the God Learners).

         

         

        New Balazar Fan Site

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        Hi,

        For those of you who don't frequent the Google+ forum just to let you know about the new Griffin Mountain Homebrew site I have launched.

        www.backtobalazar.com.

        Lots of notes and ideas around a non canon Balazar Campaign.

         I'm really happy for feedback and comment.

        Cheers

        Jon

        Queen(s) of Esrolia before Bruvala?

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        I take it that the name of the predecessor of Bruvala, who reigned till 1461, is not named anywhere? (or any other queens from the first half of the 15th century)?

        Just wondering: my campaign is in 1450 and will probably swing by Nochet.

        Sphinxes in Glorantha

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        Curiously, I can find no evidence that there are Greek or Egyptian style sphinxes in Glorantha. Are they mentioned anywhere? I suspect they make sense as inhabitants of Beast Valley, given the presence of manticores, fauns, and minotaurs there... Or maybe they make sense as spirits (compare the picture on p.364 of the new RQ rules, where there is a similarly structured man-deer). Thoughts?

         

        Edit: I have discovered that the deuterocanonical Dara Happa Stirs mentions depictions of Shargash as a male Egyptian-style Sphinx, which makes a great deal of sense. Perhaps the Greek sphinx could be used as a model for an Alkothi demoness.

        American History if a Gloranthan Had Written It

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        Take a look at this gloriously crazy 19th century Japanese textbook on American history. There is something profoundly Gloranthan about it. George Washington and his patron goddess America! Benjamin Franklin carrying a cannon! John Adams fighting not one but two evil giant snakes! Adams making a deal with a mountain spirit in order to gain the aid of a giant eagle! Here's the full Twitter thread

         

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