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Ernalda to Vinga

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Perhaps this should be in the Heroquest section, since it's partly a question about HQ mechanics. But here goes. 

One element of the cult of Vinga that used to be emphasized what that some women joined the cult temporarily to avenge violence (such as the killing of their husband), and that dying the hair red was part of the process. What is the current thinking on how that works? Does the ritual hair dying allow a women to replace her Earth rune (her soul) with an Air rune? Does she keep her other runes, or can those be swapped for Orlanth/Vinga runes too? It seems to me that this would produce some odd dynamics, such as a women with Air, Harmony, and Life. 


"The Great Fatted Bull" #gloranthafuel

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"The Great Fatted Bull". It's a great story from a great writer who has waited 4,000 years to be published. 
And it's wonderful #Gloranthafuel

1110358290_ScreenShot2019-02-06at11_14_31pm.png.5f6fdfc2f7796395ab5d0072f7c1315c.png

H/T Kalin Kadiev

Black Sails (The Argan Argar Association)

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Fun jokes notwithstanding, pondering whether the Argan Argar Atlas might be a Gloranthan document that reflects the sum total of the Chain Gang's knowledge of the surface world makes me think back to the obscure "frightening armada of pitch-black ships crewed entirely by trolls" the OOO was once said to have launched to consolidate his post-EWF empire.

Presumably the archaic troll maritime tradition (Robber being a darkness entity, after all) remains intact but their continued absence from the Ship Types list reveals that they don't sail much any more. Their original design might've been the ancestor of the modern Kethaelan trireme -- I'm sure experts have already weighed in.

Is there still room for troll navies Since Time? When did they sail and where did they go? (Was the OOO a party to the conspiracy against EWF and received the protectorate over the north and west as his reward?) Did they (re)establish communication with the Pamaltelan cousins?

Where do sea trolls come from? They're apparently omnipresent in the East Isles and Jrustela if the Bestiary can be believed.

1652 Great Flood

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Carrying over from the Belintar thread and some posts I've made over on G+ regarding the future of the Wastelands:

https://basicroleplaying.org/topic/6934-what-was-belintar-up-to/?tab=comments#comment-98334

https://plus.google.com/113966393032570282645/posts/7HKJT338B4U

I thought I'd look at the effects of the Great Flood of 1652 using maps and what little information we have from King of Sartar:

2ed page 133

Quote

Because of the floods, there were many years of panic and desperation, Londario forced a peace among the many peoples of the area. When he was king the last of the cities drowned, and for a year the water came up the rivers as far as Kero Fin Mountain.

Other sources date this event to 1652.

The background info's comes from one of Greg's unpublished works, but many have heard him speak about this event and those leading up to it at conventions:

  • Trolls separate a huge chunk of Valind's glacier around 1630
  • It eventually drift down and blocks Magasta's Pool around 1651
  • The sea level rises and a crude map shows flooding in many areas of Genertela including Dragon Pass, Loskalm, Kralorela, Seshnela and Ralios around 1652.

So for Stage One I've got a map of Genertela and crudely blued out anything below the first 1000' contour line. The flood appears to be gradual with the waters rising due to the blockage. Perhaps it took place over one or two seasons. Obviously Heroes may change some of this, but it affects a large area:

5a019f40e0f68_1FirstContour.thumb.png.7e287d6948a9da4a4e77e3bfc52ad2b5.png

Stage Two coming soon as the flood hasn't reached Kero Fin yet...

Fate of the ship if all Dormal initiates on it die

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So it is still necessary for there to be Dormal initiate who knows the opening ritual in the ship. 

What happens if the last Dormal initiate on ship dies while the ship is on open seas. Effect of closing (=real bad things) immediately or Real Soon Now?  Minutes, hours? Varies...

How many Dormal initiates one would be expect there to be on the ship normally (one, just a couple, 5% of the crew, 10% of the crew). Would vary by culture?

 

Praxian Tribal beasts are not terrestrial animals - a Bison diversion

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One of the underlying themes of the Prax book is that Praxian animals are not Earth animals. They behave differently, eat differently, but look similar to their Earth counterparts. I do however need at starting point so that readers and players have some idea what I'm talking about:

 

Quote

Praxian Tribal beasts are not Earth animals

Praxian tribal beasts may look like their Earth counterparts and be generally the same size and weight, but that’s as far as it goes in most cases. They eat different food, drink much less water, their general behavior, and their mating details are different. Unlike their Earthly counterparts, all but herd-men are ridden, and all produce milk for consumption. In the Wastelands, the major tribe’s herds are mostly the offspring of Storm Bull and Eiritha, so all males are bulls, all females are cows, and babies are called calves, regardless of their earthly names.

 

Major Tribe Herd Beasts

Bison are visually and behaviorally based on the North American Bison (Bison bison bison).

 

Herd-men are based on modern humans (Homo sapiens sapiens). They are physically identical, with identical growth patterns, but with only animal intelligence. Their behavior can be roughly based on those of living primates of the Pongidae family; orang-utans, bonobos, chimpanzees, and gorillas. There are many sources of fiction, such as Planet of the Apes by Pierre Boulle and its spinoffs that can be used as examples of humans as animals.

 

High Llamas are based on an extinct ancestor of the camel, Aepycamelus giraffinus, formerly called Alticamelus. This very tall prehistoric camel lived from the middle through late Miocene period. Visually it is based on museum skeletons and reconstructions, and behaviorally on Bactrian camels (Camelus bactrianus). High llamas are not humped like earth camels.

 

Impala are visually and behaviourally based on the Impala (Aepyceros melampus).

 

Sables are visually on the Giant Sable Antelope (Hippotragus niger variani) and behaviourally on the on Sable Antelope.

and then I came across this really cool site:

http://prehistoric-fauna.com

and more specifically

http://prehistoric-fauna.com/Bison-priscus

Are praxian bison an more ancient kind of bison like Bison priscus? The other bison form do exist in the Wastes certainly bison latifrons.

Anyone out there interested in bison?

 

Sureela the Far Traveled

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The Coming Storm, p. 48, can't seem to decide who Sureela worships. She is described twice as a priestess of She Who Waits and once as a Sevened initiate of Yanafal Tarnils, but she has what might be a garbled version of Queen Deezola's runes (Full Half Moon, Earth, and Harmony). Given that she's a spy, neither Deezola or YT seems like an clear fit for her.

Obviously there's a bit of a proof-reading fail here. So what is she supposed to be? 

The Krjalk War

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Yeah, I'm pretty mouthy today. I just cleared a month of PowerPoint and got four hours sleep.

So while trying to see how far down the coast noted Blue Moon expert (and possible knowledge saboteur) Thorloss the Scribe could've gotten in the early 850s I'm reminded of the 842 invasion of Esrolia, still a troll protectorate within the larger EWF complex. The annotation in MSE is interesting in a larger Malkionite mytho-historical context:

The dragons can muster the help of all the krjalki races. Some speculate that those are actually creations of the dragons . . . when pressed, the dragons can muster members of every nonhuman race to their armies, even Aldryami (who have an unbroken history of friendship with us in the West).

Now the children of Malkion have fought at least one dragon empire before, whether you consider the Hykimites and the Serpent Beasts as aspects of the same civilization or not. Back then the dragon people were the crown of "beast folk" creation, the kings of the forest keeping all the more profane totemic nations -- lion people, elk people, horse people, bull people, wolf people, bear people, elephant people, maybe eleven beasts in all and more -- in their proper shapes. You could speculate that all of the beast people are actually creations of the "dragons" and when pressed the "dragons" could probably muster members of every forest nation to their armies. 

This would be when the lore of dragon speaking and dragon slaying entered the Western way. Of course overt draconic influences are extremely rare there now. They've been largely exterminated and their orphaned children converted into today's horals and dronars according to their lot in life. 

As the frontier pushed east and eastern missionaries pushed back they met new dragons and more exotic krjalks. The pattern was set. By the time the West gets to the Shadowlands they know how to deal with monsters.

The question is how the Aldryami and the "dragons" diverged. Hrestol (there he is again) is busy with the children of likita and while there are elves in the forest also they're already aloof, almost as though they'd be happy if all the meat people could be manipulated into wiping each other out. Of course the "unbroken history" is a lie because the elves were some of the Bright Empire's strongest allies . . . along with the beast nations of course. Looking at the map Rist straddles Kartolin Pass in the dawn times, keeping the Hykimites and Serpent Beasts apart or at best managing their contacts. 

wild-rumpus.png.8b0b5b656d0651c6a829864c9010070e.png

I'm no conspiracy buff but it's a shame that Rist was one of the forests that had to die. Think of what they knew and what secrets they took with them when the survivors withdrew back to Dorastor to brood on the end of the world. And Peloria is interesting because there aren't a whole lot of atavistic hsunchen or draconic influences left there either. Not a lot of elves for that matter, some digijem nations and a dwarf or two but short on krjalk. Were there once elders here and they just got absorbed into the human mob or drawn out into other people's wars? Can we bring them back, or is that just what the Chaos/Monster Empire is all about?

 


Troll Devotional Art / Clark Ashton Smith

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Since Troll Gods has been open today I was struck by the little decorative ornaments in the layout. They always worked really well for me to convey a sense of an elder underworld culture's expression of the sacred: archaic, inscrutable, maybe a little brutal. Alien:


6.png.0ab206cec9b999c11e8f9529513bf075.png4.png.71c6360888bc66d4afcb86a387b88e3c.png1.png.329b5ae67d0f59e0644530cb86e08bb4.png3.png.9ae49e0d9f52c39806be97ebbaf9ec3f.png2.png.caf3decc797be1966697fe682b4c33bd.png   

This time around I know exactly where I've seen them before. They're Clark Ashton Smith rock carvings:

moon_dweller.jpg.5b88d3e36efa52bf10924b3b561a662a.jpgyoung_behemoth.jpg.c1e672bd0695b23c2073afeb043eac6e.jpgmysteriarch.jpg.63bc3e09da3202ae78759de16f6ce45f.jpglong_snout.jpg.46af628a4c8597ec6a37b280f4df0955.jpgwarewolf_fa.jpg.ea2c68a8d38a53e9032849de5b69b61a.jpg

How great is that? My guess is that somebody had a copy of The Fantastic Art of Clark Ashton Smith around and ran off a few stencils. Since I only have the Avalon Hill box I can't say if they showed up then (how wild would it be if they were a Dobyski idea) or (more likely) were inherited from the Chaosium side. What's especially exciting is that there's a lot more of this stuff extant so if you like this vision of gnawed troll fetishes, treat yourself

And then there's this character, who I haven't been able to track back to a klarkashtonian source yet and may actually be original: 


  5.png.c12decd2c287eec1c31a409ca2dd9c8f.png
 

Orlaront’s Original Clan

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Does anyone know which Sartarite clan Orlaront was born to?

Thanks, Jim

Could a Thanatari steal Dragon Magic from captured Dragonewts?

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Thanatari have knowledge stealing magics, they can steal the skills of their victims, or remove the head of their victim and enslave the soul of the victim to their will.

What happens when a Thanatar worshipper attempts to use these chaos magics on a captured Dragonewt?

Sartarite Greetings

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How do Sartarites greet each other in casual circumstances? Obviously for formal moments (like when a stranger shows up at your door), there’s the Greeting Ritual. But what do you do when your run into a close friend at the market? 

Do they shake hands? Clasp forearms? Fist bump? 

And what do they say? Obviously it could something mundane like “good to see you” but are there more evocative greetings, like “Good winds, brother” or “strong breath”? 

Do women use different greetings than men, and if so, what?

Regimental Information

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I wonder if anyone has canonical information about these units they can share?

For all, I have their 'type' (cavalry, infantry, light, heavy, magical) and for a few 'uniform' details, but little else.

  • Flint Legion - may not be canonical
  • Lavic Legion - may not be canonical
  • Horde Breakers - may not be canonical
  • Whipstock
  • Riverfork
  • Unriver
  • Wing Temple
  • Green Bows
  • Baron’s Friends
  • Old School

Flint Legion

Type

Heavy Infantry

Armor

Bronze cuirass and greaves

Weapons

Long spear, hoplite shield, kopis

Morale

Regular

4

Patron Deity

Daxdarius

Notes

Pelandan Phalanx

Magic Factor

Medium

4

Missile Factor

0

Melee Factor

4

Despite their name this phalanx is not one of the Stonewall regiments.

 

Lavic Legion

Type

Heavy Infantry

Armor

Bronze cuirass and greaves

Weapons

Long spear, hoplite shield, kopis

Morale

Regular

4

Patron Deity

Daxdarius

Notes

Pelandan Phalanx

Magic Factor

Medium

4

Missile Factor

0

Melee Factor

5

Despite their name this phalanx is not one of the Stonewall regiments.

Their home city is Karresh.

 

Horde Breakers

Type

Heavy Infantry

Armor

Bronze cuirass and greaves

Weapons

Long spear, hoplite shield, kopis

Morale

Regular

4

Patron Deity

Daxdarius

Notes

Pelandan Phalanx

Magic Factor

Medium

4

Missile Factor

0

Melee Factor

4

Their home city is Pelandre. This city beneath Mount Jernotius is famous for its temple which holds the panoply of Daxdarius.

 

Whipstock

Type

Heavy Cavalry

Armor

Bronze

Weapons

Kontos, broadsword

Morale

Regular

4

Patron Deity

Humakt

Notes

Cataphracti

Magic Factor

Low

3

Missile Factor

0

Melee Factor

4

This regiment of Carmanian cataphracti comes from the province of Worian, a satrapy of the Western Reaches. They ride Daron destriers.

The regiment was at the Battle of Dangerford in 1625.

 

Riverfork

Type

Light Cavalry

Armor

None

Weapons

Bow, kopis

Morale

Militia

2

Patron Deity

Lendarsh

Notes

Horse Archers

Magic Factor

None

0

Missile Factor

2

Melee Factor

2

This regiment of Carmanian horse archers is noted for its skill at fighting Pentan cavalry.

In 1602 a troop of the regiment vanished into the Upland Marsh.

 

Unriver

Type

Light Cavalry

Armor

None

Weapons

Bow, short sword

Morale

Militia

2

Patron Deity

Sagittus

Notes

Horse Archers

Magic Factor

Low

2

Missile Factor

2

Melee Factor

2

These mounted archers from the Redlands are noted for their ability to shoot their bows while retreating away from the enemy. They ride Seredae horses.

Wing Temple

Type

Light Cavalry

Armor

None

Weapons

Bow, shield, light kopis

Morale

Militia

2

Patron Deity

Sagittus

Notes

Horse Archers

Magic Factor

Low

2

Missile Factor

2

Melee Factor

1

These horse archers from Oraya are scouts and skirmishers. Their tunics are blue and the helmet decorations of their officers blue and white. They ride Seredae horses.

 

 

Green Bows

Type

Light Infantry

Armor

None

Weapons

Bow

Morale

Militia

2

Patron Deity

Greenbow

Notes

Psiloi. Male and female unit.

+1 fighting in Woods

Magic Factor

None

0

Missile Factor

2

Melee Factor

1

The cult of the Green Bow is popular in the provinces. It allows its members to use only their self-made sacred bows.

The regiment is split into male and female companies.

 

 

Baron’s Friends

Type

Magical

Notes

Worship Orlanth

Magic Factor

High

6

Missile Factor

0

Melee Factor

3

 

Old School

Type

Magical

Notes

Worship Orlanth

Magic Factor

Medium

5

Missile Factor

0

Melee Factor

2

 

 

Libraries & Records

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The written word is a rare and magical thing in a bronze age society. Outside of court scribes, Lhankor Mhy sages and the Lunars is anyone else in Dragon Pass likely to keep good-sized and interesting libraries? Issaries temples would have libraries, but they'd be full of mundane stuff - inventories and loan records. In theory, all temples are places of knowledge, so there is potential for them all to have a library, the extent of which would vary dependent upon the deity, and temple size. Would important Orlanthi marriages be recorded in writing, or just vocalised and witnessed? Would you even marry at a temple?

I imagine writing, depending upon its origins, would be on parchment, paper or clay (and all of these forms found in LM temples, for example). Would friendly or associated cults be likely to allow copying or even loaning of each other's texts? If so, what texts would be permitted, and what would be restricted (apart from obvious cult secrets or matters of court)?

Gloranthan Slang.

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Ever since I first read the RQ2 Language proficiency expression"That junk isn't worth the clacks it would take to sink it", I have always been interested in the developed slang of the various parts of Glorantha.  Now the Griselda stories are full of Pavic Argot expressions like "I do not figure even a rubble runner can stomach him", and I enjoy the Olaf Dickin's-son is written as if he speaks with the intonation of a Scandinavian speaking with a Cockney accent.  Then there is the classic Stormbull line "Any chaos, all chaos."  We also know that Orlanthi like to swear "by Heller", or say someone is "as staunch as Heller".  So I put it to you, what other "Glorantha-isms" do you know?  Do you have favorite in-game-world expressions that have become part of the game world, or that you think should?  If so, please list a few of your favorites below.


Upcoming Glorantha publications

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This is a totally unofficial list that I put together myself over on the Glorantha G+ group. So details may be wrong but a lot of this has been officially confirmed (e.g. that the product is planned, though not when it will be released).

I thought I'd share it here, for fun and info.

 

Upcoming new stuff, officially confirmed

The Dragonrise, the “offstage” material from The Eleven Lights, for HQG - Ian Cooper
Fonrit setting book for HQG - Ian Cooper

The Gods' War board game (Kickstarter, release in early 2019) - Sandy Petersen

 

RuneQuest: Roleplaying in Glorantha (RQG) - new Chaosium version, based on RQ2 

RuneQuest Bestiary - PDF available now
RuneQuest Gamemaster's Pack (including screen) - including the Colymar tribe setting, three scenarios and player aids - PDF available now
RuneQuest Gods of Glorantha - around fifty long cult write-ups
RuneQuest scenarios book – a collection of brand-new scenarios

Glorantha Quickstart booklet - 48-page booklet, free PDF
RuneQuest GM's Book
RuneQuest Dragon Pass Campaign
Gods of Chaos

Pavis & Big Rubble - by Robin Laws

Barbarian Town campaign pack - by Sarah Newton


 

HeroQuest publications

Non-Gloranthan HQ genre packs - Ian Cooper
 

 

Other Glorantha publications - rule system TBD

Nochet guidebook - Harald Smith
Casino Town/Holy Country book
Trollpack vol 1 ("troll info and adventures for humans") - Dan McCluskey
Trollpack vol 2 ("everything you need to run troll PCs in a trollish setting with a campaign based around trollish clan life") - Dan McCluskey
Trollpack vol 3 ("covering Dagori Inkarth with a full description of Redstone, and takes the campaign literally from 'tussle over a cave' into creative heroquesting, PC heroes stomping around like a chit in the DP wargame, and climaxes with one of the defining magical events of the Hero Wars") - Dan McCluskey

Dragon Pass - remodelled version of the classic board game, via Kickstarter - Chris Klug

Riders of the Storm: Nomads of the Wastelands (Praxpak) - David Scott

Gloranthan Adventures 3 - Defending the Dark (from D101) - Newt Newport

Sun County (updated for the Hero Wars) - MOB
Trollball game with minis
Wyrms Footnotes #16 - material for RuneQuest: Glorantha
Prince of Sartar (printed version of the online comic, once said online version finishes) - Kalin Kadiev and Jeff Richard
 
 
RQ2 Reprints, via Kickstarter
 

Apple Lane (PDF available now)  
Snake Pipe Hollow (PDF available now)
Cults of Prax (PDF available now)
Cults of Terror (PDF available now)
Plunder (PDF available now)
Runemasters (PDF available now)
Griffin Mountain (PDF available now)
Soloquest Collection (PDF available now)

Borderlands (PDF available now)

 

(all those following as PDFs initially, then printed later on)

 
Pavis
Big Rubble
Borderlands
Trollpak
RuneQuest Companion
 
Upcoming reprints for existing products, officially confirmed
 
 
 
Apparently coming but no recent details, so probably some way off
 
 

More speculative

Jeff's novel based on Harmast's Saga
Greg's own Harmast's Saga
 

Disappeared from the radar/MIA?

Whitewall: The Last Rebel King


Old Flintnail Fort, Map and Brief Temple Crawl!

Heortland: Tribes, Clans and Maps?

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Hi.

Are there any good sources for tribes and clans in Heortland in the third age? And what about good, detailed maps for same? I've seen the Volsaxiland map, but it only goes as far south as the Foot print.

I've set my campaign in Heortland, and I've started using material from Coming Storm, Eleven lights and the Colymayer campaign. There is so much good stuff in there, but I sort of need to 'port it' to Heortland since that's where my characters are. (Yes, I can use the material directly 'as is', but I'd rather leave the Sartar tribes, clans and lands where they are in case we end up going there later).

Thanks,
-Terry

Call for Submissions for Hearts in Glorantha Issue 8

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I’m putting the call out for submissions for content for Issue 8.

To help inspire you this issue has a Sacred Time theme.

What I’d like to see are articles/scenarios about what Gloranthan folk get up to during these festive two weeks where the veil between the mortal and Heroplane is thin. Sure its a time when damn big Heroes and Heroines go off on BIG IMPORTANT WORLD SAVING HEROQUESTs, feel free to write about these, but what do the little people do?  From my first encounter with the idea in the Genertela box set in the early 90s, I’ve been fascinated with what happens during Sacred Time.

No worries if you don’t want to write to the theme, and have something else in mind.

Send your pitches in (500 words max) by the end of this Month (Feb 28). I’m aiming to get this issue out by April.

Some of the regular contributors already have their pitches in, and Stewart Stansfield is doing the cover again (which may be only slightly Duck related).

As ever I look forward to seeing what people come up with.

Belintar's temples

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Anyone know the locations of each of the six temples of Belintar were (are)?

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