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Glorantha In FATE Core?

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So one of my game groups--the one I've blogged about here, who did the Harrek Must Die! adventure and started a very short, aborted Pendragon game--has finally fallen apart completely. Don't really want to go into it, but there was a big argument last year followed by a reconciliation, then a few smaller arguments this year, and then real life has gotten in the way of us meeting up again in person or online.

But. One of my other groups has recently gotten enthusiastic about Glorantha through playing Six Ages at my recommendation, and now want to do some roleplaying in Glorantha. There's just one problem: I really cannot grok all the charts and cross-referenced crunch of RuneQuest, and I've become pretty burned out on HeroQuest. I think I want to try a game using FATE Core as the rules system. For those who don't know, FATE is a cinematic-styled universal system that relies on generating and exploiting aspects of the narrative to push player action and GM reaction forward. It's fast-moving, it's very much a collaborative storytelling game, and I think it'd fit this group in particular really well.

However, I'm not sure how I'd model all of Glorantha's famed granularity (specifically all the dang runes and cults and how they interact) in that system.

If anyone here's familiar with FATE, do you have any ideas? I was wondering if I'd have to write a bunch of new Stunts to represent different Runic/Cultic/Spirit-y abilities, or if merely leaving Rune affinities as Aspects that could be tagged in-game would be enough, or if I should make Runes skills that could be used for in-game actions?

I don't know, it's compelling but I'm kind of overwhelmed. Help would be appreciated, and I'm happy to explain FATE concepts if need be.


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