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Caladraland Adventure Hooks

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So I might be running a Gloranthan game in FATE Core soon, and one of the campaign ideas I had was one set in the Hero Wars era in Caladraland, probably just after the City of Wonders is sacked by the Wolf Pirates (about the same backdrop as the Harrek Must Die! campaign I ran a few years ago). I love the idea of an impenetrable volcano-kingdom ruled by an amazingly helpful, loving, himbo fire-god's priests, and I love the thought of dinosaur-filled jungles and whatnot.

Problem is I can't think of any interesting plots. A quick survey of my players shows not much enthusiasm for the classic season-by-season community-based gameplay common to a lot of Gloranthan campaigns. I can work with that, but I'm not sure if tilting more hack'n'slash, dungeon-crawling swords-and-sorcery  would be the way, or if I should guide the campaign in a more capital-E Epic Fantasy Quest region would be the way to go. What is certain is that my players are absolutely wary of the "Elminster Effect" of established settings, where big powerful NPCs get to do all the setting-warping plot-advancing stuff, with PCs relegated to roles of helpers and assistants to the characters with real destinies. That means I'll probably be steering clear of Argrath's story, or changing this Glorantha (once more) into one where the Multiple Argrath Theory is true.

All that long-winded nonsense is just to say I'm kinda stuck for ideas on what to do in Caladraland about that time. The other idea I had was an Orlanthi game set in Dragon Pass about the same time as the King Of Dragon Pass video game, so we won't have to worry about any of the stuff involving the Hero Wars at all. That would probably be more of a community-centric game, but that's probably another thread.

Anyway. Anybody have any ideas for plot hooks or campaign concepts I might be able to use?


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