Where would you place the old Judges' Guild modules if you wanted to use them in Sartar? I'm not necessarily talking about the city of Lei Tabor, which is large and much more difficult to place (although if you have, I'd like to hear about it and how it went!), and more considering the Broken Tree Inn and the Hellpits of Nightfang, which are two of my favorites. (Hmm... Jennell Jaquays and Rudy Kraft, I guess I know why I liked them!)
My thoughts:
- Broken Tree Inn (1979): the scenario places this between a "Human Empire" and "Tall Seed Forest," which is inhabited by elves. If the "Human Empire" is the Lunar Empire and the "Tall Seed Forest" is the Stinking Forest, then this could be placed near Slavewall or Goldedge (or between them), though that puts it perilously close to the Ivory Plinth and the Tusk Riders.
- City of Lei Tabor (1980): capital city of the feudal Duchy of Lei Tabor, a semi-independent seat of power and religion. Using a mix of Gloranthan and non-Gloranthan cults, I never used this as it would have required too much work to integrate into my campaign. As "the last vestige of a once mighty empire that still dominates the area," you could use it in a part of the Holy Country that has started to fragment due to the disappearance of the Pharaoh. It might also fit in Lunar Tarsh.
- Duck Pond (1980): "destroyed by Mallia worshippers, Duck Pond was once the site of a small village inhabited by Humans." This could go on the western edge of the Upland Marsh.
- Hellpits of Nightfang (1979): three limestone sinkholes that reek of Chaos. This is a good Chaos nest for a forgotten corner of your campaign. Snakepipe Hollow and Larnste's Footprint are both great possibilities; I think I used the former when I ran RQ3 back in the day.
- Legendary Duck Tower and Other Tales (1980): "Long-lost ruined city and deserted citadel ... Tales of fabulous riches and terrible monsters ... Rumors of horrible dooms and powerful magic." This is a good candidate to go in the Upland Marsh proper.