let's say You, as the GM, are an Orlanth priest in Sartar
then You-the priest welcomes in your community Tom and Jerry who are two inititates of Orlanth.
They can be farmer, fisher, crafter, herder... what you want
They are outsiders and don't know each other
They are skilled and usefull for the clan
You-the GM know that Tom and Jerry will never do any heroic deed, just do their job more or less like any other people
But after two years, you-the priest discover that Tom has some ... weirdness and Jerry is just like the other members of the community
What do you-the priest think and do about Tom if :
a) Tom smokes a lot of hazia, some say he is able to discorporate, and speak sometimes in auld wyrmish... No one understand what he does, or what he says.
OR
b) Tom has a friend who is clearly a lunar sorcerer. His friend has never done anything against your clan, he even gave one time some food to a poor hungry clanmate
OR
c) Tom like to speak, walk, drink, with these few praxian barbarian who, sometimes disturb the community
OR
d)a combination of (a,b,c)
I would say that I, as a GM-priest :
if I play a very very generous priest (so never in all cases) I will tell to my clan that Orlanth had a lot of strange friends (the strange gods episod, blablabla)
If I play a very very bad priest (sometimes but not a lot) I will tell to my clan that Tom is a dangerous blasphemer or traitor or what you want, this is just a question of time before Orlanth send his spirits of reprisals so we, as good Orlanthi, we have to act, protect our clan, our wives our children. We must take our responsabilities as Orlanth did. So kill him (or ban him if I feel the people would disagree)
If I play an average priest I will tell that Tom did nothing against our clan, but we must be aware and suspicious (a,b), and ask him to not pursuit in this way (a,b sometimes c) or leave the clan